Martijn Wobbes

A technically driven developer passionate about creating performant, scalable, and maintainable systems.

Martijn Wobbes

A technically driven developer passionate about creating performant, scalable, and maintainable systems.

Martijn Wobbes

A technically driven developer passionate about creating performant, scalable, and maintainable systems.

SOFTWARE ENGINEER

SOFTWARE ENGINEER

I’m a software engineer with a BSc in Artificial Intelligence from the University of Groningen and a MSc in Game Design & Technology from the University of Gothenburg. I have a passion for building systems that are well-architectured, performant, scalable and maintainable.

My core languages are C++, Python, and C#, with hands-on experience in CUDA, OpenGL, Unity, and Unreal Engine. My wide variety of projects has proven that I am capable of picking up new languages, tools, and codebases rather quickly. I intend to never stop learning, and I am currently enhancing my skills and knowledge on DevOps, CI/CD, Testing and learning new languages such as Rust. I believe strong fundamentals are what make the difference in the long run. 

Some highlights from my work include a CUDA-based plate tectonics simulator with an OpenGL-based renderer as part of my Master’s Thesis, Game Engine core systems such as navigation meshes and behaviour tree systems, as well as personal projects in the crypto/web3 space. Across these projects I've worked across the full spectrum, ranging from academic research and low-level GPU computing to collaborative game development in team environments, as well as solo projects in fields and environments that were entirely novel to me, using tools and languages I had never used before. My projects are highlighted in more detail on my portfolio page that can be found in the contact info section

I enjoy taking complex, high-level ideas and turning them into reliable, well-architected solutions, and I'm currently looking for opportunities in software engineering where I can go deep, take ownership, and keep growing.

I’m a software engineer with a BSc in Artificial Intelligence from the University of Groningen and a MSc in Game Design & Technology from the University of Gothenburg. I have a passion for building systems that are well-architectured, performant, scalable and maintainable.

My core languages are C++, Python, and C#, with hands-on experience in CUDA, OpenGL, Unity, and Unreal Engine. My wide variety of projects has proven that I am capable of picking up new languages, tools, and codebases rather quickly. I intend to never stop learning, and I am currently enhancing my skills and knowledge on DevOps, CI/CD, Testing and learning new languages such as Rust. I believe strong fundamentals are what make the difference in the long run. 

Some highlights from my work include a CUDA-based plate tectonics simulator with an OpenGL-based renderer as part of my Master’s Thesis, Game Engine core systems such as navigation meshes and behaviour tree systems, as well as personal projects in the crypto/web3 space. Across these projects I've worked across the full spectrum, ranging from academic research and low-level GPU computing to collaborative game development in team environments, as well as solo projects in fields and environments that were entirely novel to me, using tools and languages I had never used before. My projects are highlighted in more detail on my portfolio page that can be found in the contact info section

I enjoy taking complex, high-level ideas and turning them into reliable, well-architected solutions, and I'm currently looking for opportunities in software engineering where I can go deep, take ownership, and keep growing.

Systems, Graphics, Simulations & Performance Dev

C++, C#, Python, CUDA, Game Engines

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